//********************* autoexec.cfg **************************** // Author: Money-B * // Filename: autoexec.cfg * // Game: CS:Source * // Channel: #harclan * // * // Personal Launch Options: * // -noforcemaccel -noforcemparms -noforcemspd -w 1024 -freq 100 * // * //*************************************************************** clear echo "******************************************************" echo " Executing Money-B's autoexec.cfg " echo "******************************************************" //Misc Cl_ Commands cl_cmdrate "101" // Must be set to 100/101 cl_drawmonitors "0" // changeable cl_ejectbrass "0" // changeable cl_forcepreload "1" // changeable cl_interp "0.01" // Must be set to .01 cl_interpolate "1" // Must be set to 1 cl_lagcomp_errorcheck "1" // changeable cl_lagcompensation "1" // changeable cl_minmodels "0" // changeable cl_min_ct "1" // changeable cl_min_t "1" // changeable cl_predictweapons "1" // changeable cl_pred_optimize "2" // changeable cl_phys_props_max "50" // Must be set to 50+ cl_ragdoll_physics_enable "1" // changeable cl_ragdoll_collide "0" // changeable cl_smooth "1" // changeable cl_smoothtime "0.01" // changeable cl_updaterate "101" // Must be set to 100/101 //Mat_ commands mat_bloomscale "0" // changeable mat_bumpmap "0" // changeable mat_clipz "1" // changeable mat_colorcorrection "0" // changeable mat_compressedtextures "1" // changeable mat_debugdepthval "128" // Must be set to 128 mat_debugdepthvalmax "256" // Must be set to 256 mat_disable_bloom "1" // changeable mat_filterlightmaps "1" // changeable mat_forcehardwaresync "0" // changeable mat_hdr_enabled "0" // changeable mat_parallaxmap "0" // changeable mat_picmip "0" // Texture quality. 0 being highest, 2 Lowest. mat_reducefillrate "1" // changeable mat_specular "0" // changeable mat_vsync "0" // changeable //R_ Commands r_decals "2048" // changeable r_decal_cullsize "0" // changeable r_dopixelvisibility "0" // changeable r_drawbatchdecals "0" // changeable r_drawflecks "1" // changeable r_drawmodeldecals "0" // changeable r_dynamic "0" // changeable r_eyes "0" // changeable r_flex "0" // changeable r_lightaverage "1" // Must be set to 1 r_lod "-1" // Must be set to -1/0/1/2 r_maxdlights "32" // Must be set to 32 r_occlusion "1" // changeable r_renderoverlayfragment "0" // changeable r_rootlod "2" // Must be set to 0/1/2 r_shadows "1" // changeable r_shadowmaxrendered "1" // changeable r_shadowrendertotexture "1" // changeable r_teeth "0" // changeable r_waterforceexpensive "0" // changeable r_waterdrawreflection "0" // changeable r_worldlights "2" // Must be set to 2 r_worldlightmin "0.0002" // Must be set to .0002 r_3dnow "1" // changeable r_mmx "1" // changeable r_sse "1" // changeable r_sse2 "1" // changeable r_3dsky "1" // changeable //Rope - Worthless ropes that eat FPS rope_averagelight "0" rope_collide "0" rope_shake "0" rope_smooth "0" rope_smooth_minwidth "0" rope_smooth_minalpha "0" rope_smooth_maxalphawidth "0" rope_smooth_maxalpha "0" rope_smooth_enlarge "0" rope_subdiv "0" rope_wind_dist "0.01" //Personal Settings name "[H].money-b[dd]" drawradar // Shows the location text under your radar screen cl_autowepswitch "0" // Won't switch to guns when you pick one up cl_righthand "1" // Right Handed Guns cl_radar_locked "0" // Unlock the angle of the radar screen in map overview cl_radaralpha "255" // Transparency of radar screen (Min, Max <0|255>) cl_radartype "0" // Radar Type allows use of radaralpha fps_max "101" // Limit Frames Per Second gl_clear "0" // changeable jpeg_quality "100" // Must be set to 100 m_filter "1" // Mouse Filter mp_decals "200" // changeable muzzleflash_light "1" // Gun Muzzle Flash net_showevents "0" // Must be set to 0 net_graph "3" // Netgraph type <0|1|2|3> net_graphpos "2" // Netgraph Position <1|2|3> overview_alpha "0" // Overview map translucency (Off, Semi, On <0|0.5|1>) overview_health "0" // Shows player's health in map overview overview_locked "0" // Shows Player's view angle in map overview overview_names "1" // Showa player's names in map overview overview_preferred_mode "1" // Overview mode while spectating (Off, Minimap, Full map <0|1|2>) overview_tracks "0" // Shows player's tracks in map overview props_break_max_pieces "0" // changeable rate "25000" // Must be set to 25000+ sensitivity "1.3" snd_flushasync texture_budget_background_alpha "999 // changeable texture_budget_panel_height "0" // changeable texture_budget_panel_width "0" // changeable voice_enable "1" // changeable voice_scale "1" // changeable voice_modenable "1" // changeable violence_agibs "1" // changeable violence_hgibs "1" // changeable violence_hblood "1" // changeable violence_ablood "1" // changeable zoom_sensitivity_ratio "1" // changeable //Personal Controls & Key Binds bind "TAB" "+showscores" bind "ESCAPE" "cancelselect" bind "SPACE" "+jump" bind "," "buyammo1" bind "." "buyammo2" bind "0" "slot10" bind "3" "slot3" bind "4" "slot4" bind "6" "slot6" bind "7" "slot7" bind "8" "slot8" bind "9" "slot9" bind "[" "say_team .db server" bind "\" "say .hp" bind "]" "say_team .stats pug" bind "`" "toggleconsole" bind "a" "+moveleft" bind "b" "buymenu" bind "c" "radio3" bind "d" "+moveright" bind "e" "+use" bind "f" "use weapon_flashbang" bind "g" "drop" bind "h" "radio2" bind "k" "say REPORTED." bind "m" "chooseteam" bind "n" "nightvision" bind "q" "lastinv" bind "r" "+reload" bind "s" "+back" bind "t" "impulse 201" bind "u" "messagemode2" bind "v" "slot5" bind "w" "+forward" bind "x" "+voicerecord" bind "y" "messagemode" bind "z" "use weapon_smokegrenade" bind "CTRL" "+duck" bind "SHIFT" "+speed" bind "F1" "autobuy" bind "F2" "rebuy" bind "F4" "say GG #hardclan" bind "F5" "jpeg" bind "HOME" "say_team .ready" bind "END" "say .notready" bind "KP_UPARROW" "buyequip" bind "MWHEELDOWN" "invnext" bind "MWHEELUP" "invprev" bind "MOUSE1" "+attack" bind "MOUSE2" "slot2" bind "MOUSE3" "slot1" bind "MOUSE4" "+attack2" bind "MOUSE5" "use weapon_hegrenade" echo "******************************************************" echo "* *" echo "* Money-B's CS:Source Userconfig Now Loaded *" echo "* *" echo "* #HARDCLAN *" echo "* *" echo "******************************************************"