Pandemic Features

Tales From the Arena - Noktyn
Posted By: Joseph Romano on: 03/22/07  at 06:00PM

2500 Rating at Last – What I’ve Learned
by Noktyn



It’s been a long road for our arena team, but we’ve finally reached 2500. The beginning of the week was looking a little rough for us following a couple of fluke games, but after our corrections we felt confident enough to keep pushing until we had achieved 2500 rating. The highlight of the week would probably have to be our match with one of Nurfed’s teams, the DOTA Quitters. Our paladin was disconnected at the beginning of the game, but we still managed to pull a win out 4v5. This was made possible by a lucky sap we got off on their shaman and some quick burst damage we accumulated on their hunter. We were grateful to be so lucky, as a loss to that team would have been a huge rating hit.


Personally, I’m happy to see that Nurfed is running teams on a regular basis now. We need more teams at their skill-level queuing up on a daily basis to promote a heightened level of competition on Bloodlust -- not that it isn’t very high already. Moving on, I would like to mention our games versus ZERG IT DOWN (now Check-Six) and how they went. On Wednesday night we managed to get them a total of about eleven games and despite their opening the night on a really good note. They started off by beating us and snagging a decent amount of points from us, but after reviewing and changing our strategy, we were able to pull out ten more wins -- snagging near 100 rating off their team and putting us into the early 2500s, 2522 to be exact.

Enough about the games though… I want to talk about class compositions and how much it really bugs me that rogues just don’t fit into groups as well as a lot of other classes. I’m going to use our roster’s rogue as an example – Nitrana. Nitrana has played a rogue since he started WoW, always learning everything he can about the class, doing whatever it takes to win in PvP, using any cooldown, item, skill or anything that will give him an edge. The guy is amazing and I’m glad he is a part of our roster, however this is WoW’s major flaw: versus a lot of higher tier groups he simply isn’t worth running just because of his class. As I’m sure some people have noticed, when Reznap is in our group we have a lot more success and I’m just going to say it now, as our team’s leader, that it has nothing to do with a skill difference—it’s simply a class difference. Hunters get two health increase talents, entrapment, mana drain, two ranged interrupts (one of them doubling as a “peel” ability), and awesome damage from range. When Reznap gets assisted on he can just run and kite the damage, assuming it’s melee, and still do his job – something rogues cannot do in a group and because of this they are a gigantic mana drain on healers because they wear leather whereas hunters wear mail. Now, you would assume Nitrana would be better versus caster damage correct? Wrong. Let’s take a team like ZERG IT DOWN for example that are very coordinated casters

A typical fight versus ZERG IT DOWN with Nitrana in the group starts off with us splitting damage up on the mage and warlock and we start keeping them locked down very well – our double healing debuffs doing a number on their healer’s mana. They won’t try to nuke me down because of spell reflection and intervene, and you would think that they wouldn’t nuke Nitrana down because of Cloak of Shadows, right? All ZERG IT DOWN does is Deathcoil him then frontload, making the rogue unable to use his biggest survival ability versus that group, Cloak of Shadows. Now you could make the argument that the same thing could happen to Reznap, but that’s not true at all. The health difference between Nitrana and Reznap is very significant – a whopping 2k+ difference in HP, which is massive. Reznap can literally tank the frontload and we win shortly after almost every time.


My suggestion to Blizzard to fix rogues in 5v5s is a very simple solution. First, they would have to make Cloak of Shadows be able to break any spell, even Deathcoil, as well as keep the 90% resist to spells for five seconds as normal. Secondly, they need to gives rogues a buff that works like enrage where if you attack them there is a downside to it, or if they feel that damage is too high in the game already they can give them a blessed resilience type ability. Basically, there needs to be a bonus the rogue gets to being assisted on because right now they are one of the easiest classes to kill in 5v5s and there is absolutely no drawback whatsoever for assisting on them. This needs to change. Overall, I’m happy with the arena so far, but a few minor tweaks could make it even more amazing.

Stay tuned next week for another Tales From the Arena series from a different member of Team Pandemic World of Warcraft.
About the Author Authors Latest Articles
Name: Joseph Romano

Alias: Noktyn

Age: 19

Location: Philadelphia
Chat With the Pros - Noktyn
Tales From the Arena - Noktyn
Comments
#1
Posted on: 03/22/07 at: 06:03PM
Congrats on the 2500 guys... Glad to see the Check-Six rivalry is already extending to WoW :D
628 Posts
#2
Posted on: 03/22/07 at: 10:19PM
I do agree that the class lacks in PvP, but is it not the same in PvE? I always thought the class in general is just gimped in terms of usefullness over some other dps classes. They need to give them a type of aura that makes them more desireable to group with, something that maybe gives a dodge aura or a chance to not get immob/stuned.
313 Posts
#3
Posted on: 03/22/07 at: 11:38PM
It's Worse in PvE for rogues then PvP, They get cleaved by almost every mob for half there health and cant out damage warlocks, mages, warriors or even hunters on most encounters.
14 Posts
#4
Posted on: 03/27/07 at: 12:48AM
The simple fact of the matter is that it is basically a detriment to the group to have a rogue in the arena. While the rogue could be incredibly skilled, it all comes down to the fact that they are soft, innately have less HP, and do much less damage than a warrior because they have to give up so much of their damage stats to be able to have a respectable amount of health. Rogues can be easily locked out of a fight while being trained after using their several cooldowns because they simply have no short cooldown escape ability like, to use a warrior for an example, intercept and intervene. Of course things like Vile Poisons need to be fixed because they are imbalanced, but the rogue class needs some serious tweaking in pvp and especially arena.
3 Posts
#5
Posted on: 04/05/07 at: 03:01AM
I'd have to argue that shaman are probably just as easy to take down in most cases just like a rogue. Sure they get mail and a shield but have no way to avoid CC and if kicked or counterspelled are completely useless.
1 Posts
#6
Posted on: 04/27/07 at: 01:27PM
this discussion of rogues is idiotic. your expectation seems to be that one of the most powerful executers in the game should have the resilience of a tank or mail wearing class. face the fact that a rogues job just might be limited to cc'ing a healer so the 2 casters (which are going down faster than your precious rogue) can be assisted. rogue has done it's job already, any added assisting or cc'ing is cake for your team. you guys are recockulous for this asinine qq and imbecilic view of a class that has an obscene amount of options at it's disposal.
2 Posts
#7
Posted on: 04/27/07 at: 01:59PM
I can't help but notice that your team uses the completely standard mix of blacksmith with a blacksmith weapon + MS arms/fury warrior, holy / prot paladin, AP+POM mage, priest + 1 random other.

To me, the fact that this group makeup is basically the required recipe for a successful 5v5 arena team is the bigger problem. It should be possible for a group to succeed without a blacksmith mortal strike warrior. It should be possible for a group to succeed without a holy / prot paladin. It should be possible for a group to succeed without a POM+AP mage. It should be possible for a group to succeed without a priest. There should be more than 1 slot open for any other class that isn't one of the above classes/specs.
1 Posts
#8
Posted on: 06/19/07 at: 07:51AM
Deepdish
To Bohdai quit living in WoW, start living in high rank arena TBC.
Not Registered
#9
Posted on: 09/15/07 at: 04:57AM
Blackwind
I don't get your logic guys, In pvp, rogue seem to be the best way to take down a healer quickly
Not Registered
#10
Posted on: 09/27/07 at: 05:18PM
Keegan
You're a fat piece of shit, I hope your cholesterol catches up to you.
Not Registered
#11
Posted on: 09/27/07 at: 05:20PM
Ashton
shave that disgusting patch off your face fatass
Not Registered
#12
Posted on: 09/27/07 at: 05:24PM
Keegan
It makes me sick that video games keep you alive. No middle class family could ever support your massive food requirements without that extra income from video gaming.
Not Registered
#13
Posted on: 06/13/08 at: 08:16PM
Doc
This comment is for Keegan and Asston - Why don't you get a life and stop being so jealous. Most people in life would love to get paid to do something they love. Then you have lazy pieces of shit like you too who have nothing better to do then put people down - if you were only have the man Noktyn is you would be lucky instead you are F--king Loser's and need to get a life. And for you to talk about someone's weight you need to grow up you F--king baby. I realize that these were posted last year, but the fact that someone would say this about someone they don't know really pisses me off. Noktyn is a great guy - and remember he does have family out there who care so watch what you say about him. Maybe you were not raised to respect others but he was. NOKTYN GOOD LUCK AND WE ARE PROUD OF YOU

Lisa & Lamar
2 Posts
#14
Posted on: 05/21/09 at: 04:52PM
demon boy63
hi
Not Registered
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